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Breaking Into the Game Industry: Advice for a Successful Career from Those Who Have Done It
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Product Details
| Binding: | Paperback |
|---|---|
| EAN: | 9781435458048 |
| Label: | Course Technology PTR |
| Feature: | |
| Publisher: | Course Technology PTR |
| Studio: | Course Technology PTR |
Editorial Reviews
Aspiring and professional game developers have a lot of questions: What should be in their portfolios? How do they make contacts? How do they negotiate salaries? How much do game designers make? What should they wear to interviews? In this fast-paced and humorous guide, the authors answer these questions and many more, including the ones you didn't know to ask. BREAKING INTO THE GAME INDUSTRY: ADVICE FOR A SUCCESSFUL CAREER FROM THOSE WHO HAVE DONE IT, provides aspiring game developers the know-how and confidence they need to make it in the industry. Written in a unique and engaging question and answer format, the book presents a clear, overall sense of what the game industry is and how the professionals operate in it, answering the key questions new developers should be asking as they begin their career. Providing invaluable advice and tips from experienced professionals, you'll learn how to best present yourself and your skills, showcase your work and create a compelling portfolio, and much more, giving you a leg up as you try to break into the competitive and fast-paced game industry.
Customer Reviews
This book is a rare treat. The authors did a great job of condensing and including a wealth of information in an incredibly readable format. It's very easy to find a relevant section and the language of the text is conversational and approachable. The game industry can be a confusing and intimidating space, and the book neither pulls its punches nor trys to present itself as the "One True Way." The authors make very clear that the answers provided are the opinions and perspectives of actual game developers, ensuring teh book is filled with heart-felt, honest, and (above all) practical advice.
The book's basic format is 100 sections, each being devoted to a commonly asked question about the game industry. These questions span a tremendous period of experience, with answers being provided by the two authors and other individuals in the game industry.
In just a brief scan of the book:
For those about to apply to undergrad: how to pick a school, what majors to pick, how important is a GPA.
For those starting to test the waters: business card and networking etiquette, Facebook and twitter, and the importance of portfolios.
For people actively seeking: internships, interviews, and resumes.
For people who've just been hired: salary negotiations, entering in the middle of a project timeline, AAA studios, small studios, crunch time, disagreements in teams.
Not only that, but the book spends an admirable amount of time covering the different disciplines (tech, art, design, audio, etc) and different people (minorities, disabled, women, lgbt, etc)
I cannot recommend this book highly enough. If you're thinking about, working towards, or actively trying to get into the game industry, this book is an incredible asset.
And if you're already in the industry and are used to fielding these questions regularly, it's a great resource to add to your bookshelf.
The book's basic format is 100 sections, each being devoted to a commonly asked question about the game industry. These questions span a tremendous period of experience, with answers being provided by the two authors and other individuals in the game industry.
In just a brief scan of the book:
For those about to apply to undergrad: how to pick a school, what majors to pick, how important is a GPA.
For those starting to test the waters: business card and networking etiquette, Facebook and twitter, and the importance of portfolios.
For people actively seeking: internships, interviews, and resumes.
For people who've just been hired: salary negotiations, entering in the middle of a project timeline, AAA studios, small studios, crunch time, disagreements in teams.
Not only that, but the book spends an admirable amount of time covering the different disciplines (tech, art, design, audio, etc) and different people (minorities, disabled, women, lgbt, etc)
I cannot recommend this book highly enough. If you're thinking about, working towards, or actively trying to get into the game industry, this book is an incredible asset.
And if you're already in the industry and are used to fielding these questions regularly, it's a great resource to add to your bookshelf.
I was expecting a different approach but its a good book. I recommend to anyone who wants to know more about the gaming industry.
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